A downloadable game for Windows and macOS

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"Void Call" is a retro-styled bullet hell made for the "Bullet Hell Jam 5" This game was made by LouieChapm and Lokistriker, with special help from Epicheezeness.


"This is your last chance" and yet I didn't care. 

The Prototype "R0-Z" was fell into the hands of "MAGNUM CA", a space paramilitary company whos interest oppose the company I worked for. I've been informed this prototype is the first working version of a time machine, a powerful weapon in anyone's hands. 

My job is to steal it. My mission, well... My mission is my own.

 I tire of these companies use that us as pawns in their little game and I've grown tired of this empty hellhole I hold no ties to. I wont let them have it and I don't care use it. I'll let the void take it. 


  • Z - Fire 
  • X - Focus mode 
  • C - Energy blade 
  • Arrows Keys - Movement

Time a directional input after being hit to animation cancel the hit stun and redirect yourself


  • Killing green enemies with your energy blade ( secondary fire ) calls in reinforcements, giving you more enemies to kill, and more XP to gain.
  • Killing enemies drops XP. Gather enough and your main gun will improve. Your multiplier increases 1x for each level you have.
  • Each enemy killed adds 0.01x to your multiplier, capping out at 0.99x
  • Point blank enemies to recieve more score
  • Max out the level, and enemy killing multipliers ( indicated bottom L and R ) to go into a hyper scoring mode!


Special thanks to Epicheezeness for the amazing work on the final animation and on the black hole renders and to Short_Demand for some illuminating early playtesting. Thanks as well to the Lazy Devs Academy Community and the Shmups Junkie's Community, to Krystman and to Aktane. 

StatusPrototype
PlatformsWindows, macOS
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsLouieChapm, LokiStriker
GenreAction
Made withLÖVE
TagsArcade, LÖVE, PICO-8, Shoot 'Em Up
Average sessionA few minutes
InputsKeyboard

Download

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Click download now to get access to the following files:

VoidCall-win64.zip 86 MB
VoidCall-macos.zip 100 MB
VoidCall_Update.zip 183 MB

Comments

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Made a video

Woah this game is a big suprise! sadly, i honestly don't think it really holds up. The art is really nice and i do mean really really nice. Sadly the bullets kinda suck, the colors of the bullets should change a bit during the animation, helps alot with making things stand out. the player hitbox should also be a lot more flashy. The shader kinda ruins the art for me personally, but whatever that's more a personal thing. The idea with slicing the green enemies is quite fun i gotta admit, but it isn't as satisfying as i'd hope. The patterns is were i feel the game is at it's worst. (sorry louie and loki) they are really slow, which is strange since the game puts quite a lot of focus on speed killing and melee combat. They are generally somewhere in between ddp and futari bullets, but the comination isn't very pleasant. i personally think that the whole bar at the bottom is kinda pointless, like why not have powerups? it's not like you have to get out of your way to power up quicker. the music is nice though :). 7/10

(+3)

nice

(+1)

Great stuff, though is there any means to get controllers and joysticks to work on this other than using Joy2Key or Steam Input?

Sadly not, at this rate .

I was on a crunch just to get it finished , so there's a lot of QoL missing :'(